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1. [D3NSE] C5 W-SPACE PVP - in Alliance and Corporation Recruitment Center [original thread]
How strict are you about "on TS3 when playing" ? I'll gladly be on comms when there's action, but I'd rather not sit around on teamspeak during lulls, and sometimes that gets me left out of the action because nobody says anything ingame (while I'...
- by Kyle Reeves - at 2014.07.12 03:06:00
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2. Mordu's Battleship with tech I bonus? - in Player Features and Ideas Discussion [original thread]
Quote: Why only 5%? My guess: Because torpedoes + 200% velocity bonus
- by Kyle Reeves - at 2014.06.01 05:55:00
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3. Ability to View Angular Velocity in Degrees - in Player Features and Ideas Discussion [original thread]
FlinchingNinja Kishunuba wrote: Degrees aren't great for computer mathematics just learn to understand http://en.m.wikipedia.org/wiki/Radian I know degrees aren't great for mathematics, the calculations should definitely still be done in r...
- by Kyle Reeves - at 2013.10.02 23:39:00
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4. Ability to View Angular Velocity in Degrees - in Player Features and Ideas Discussion [original thread]
Title says most of it: just a simple option (like a checkbox) to display angular velocities as degrees (both on overview and in weapon attributes) This would be a simple change that would help the usability of the angular velocity column on the o...
- by Kyle Reeves - at 2013.10.02 23:15:00
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Worry about the 'problem' of afk cloaking, insert stupid minigame to counter.
- by Kyle Reeves - at 2013.08.28 02:52:00
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6. about the d scan in PVE - in Warfare & Tactics [original thread]
Because if you're doing any sort of PvE somewhere not in HS, do you really want your early warning system clogged up with NPCs so you don't see the actual threats from other players?
- by Kyle Reeves - at 2013.07.14 20:40:00
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7. D-scan love - in Player Features and Ideas Discussion [original thread]
+1 to most things, but auto-refresh would not be good. D-Scan is something that should be actively used. If it were automated it would be as much a problem as so many people have with local -- free easymode intel. Also, as OP said, "sometimes you...
- by Kyle Reeves - at 2013.06.22 22:10:00
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8. [BUG?] Sleepers Despawning Mid-Site - in Wormholes [original thread]
So not sure if other people have noticed this, but it seems now there may be triggers on the last wave of anomalies that cause all remaining sleepers to despawn. (As of Retribution 1.1) A corpie and I were running C3 anoms through our static and ...
- by Kyle Reeves - at 2013.02.20 07:20:00
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9. Lasers. Names. Changes. Please read before reaching for your weapons. - in Ships and Modules [original thread]
I honestly like the naming scheme the way it is. It (to me at least) makes the game seem that much bigger. Actually checking the info on guns and reading through the stats, even if it's just skimming to find the meta level makes them more interest...
- by Kyle Reeves - at 2012.08.23 06:08:00
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10. Shield Power Relay II - in Ships and Modules [original thread]
This is something that's been bugging me for a while now, and I haven't heard any indication that it's something being worked on. Right now, judging by their attributes, the Shield Power Relay II is worse than its meta 4 counterpart. They give...
- by Kyle Reeves - at 2012.07.27 03:02:00
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11. Soundrave - in EVE Alliance Tournament Discussion [original thread]
That little video at the end is http://www.youtube.com/watch?v=XtgL3sKRjgU
- by Kyle Reeves - at 2012.07.22 17:57:00
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12. Wormhole Fundamentals Video Series - in Wormholes [original thread]
Very nice series, especially for wormhole newbies like myself. I support a sticky, this info is a must have for anyone looking to start in on wormholes. I'd like to see more on how to survive. What to expect from Sleepers, how to make sure I d...
- by Kyle Reeves - at 2012.07.19 00:22:00
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